Simulakron / Legendary Planet Earth, The
Album: | Legendary Planet Earth, The | Collection: | General | |
Artist: | Simulakron | Added: | Jun 2015 | |
Label: | Self-Release |
A-File Activity
Add Date: | 2015-06-26 | Pull Date: | 2015-08-28 | Charts: | Electronic |
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Week Ending: | Aug 2 | Jul 12 | Jul 5 | Jun 28 |
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Airplays: | 2 | 3 | 2 | 1 |
Recent Airplay
1. | Jun 19, 2021: | Music Casserole (rebroadcast from Aug 1, 2015)
Beneath The Colonies |
4. | Aug 01, 2015: | Music Casserole
Beneath The Colonies |
|
2. | May 29, 2021: | Rebroadcast: Music Casserole
Battlestar Pegasus |
5. | Jul 30, 2015: | subwoofer etc
Robotball 3000 |
|
3. | Feb 21, 2017: | The Offbeat Generation
Last Undercity Facility |
6. | Jul 11, 2015: | Music Casserole
Battlestar Pegasus |
Album Review
lionel hutz
Reviewed 2015-06-25
Reviewed 2015-06-25
electronic/bass music/breaks
Synths, fuzzed out guitars, drum machines, samples, epic old console game vibes. Reminds me of the dubstep stuff that got classified as “purple” (e.g. Joker), but mostly slower in tempo, and with the addition of guitars. Great tunes for afternoon/evening driving with the windows down in SoCal, if you could find yourself a stretch of road without horrible traffic. Propulsive in spots, and often epic, but still feels pretty chill throughout. Check out the Bandcamp for the detailed sci-fi backstory.
RIYL: Joker, Ratatat, HD remakes of 16 bit video game music memories
FCC clean (instrumental)
1. rising synth whine gives way to shuddering/lurching 808s complete w/ big kicks and classic slightly echoed cowbell. shimmery keys, interlocking fuzzed out guitar riffs. beat and drops out for a while after middle, then guitar goes, fuzzed radio vocs sample later. guitar slowly comes back but drums never do. 3:26
2. starts tentative, quickly bursts into boomy acoustic (sampled/sequenced?) drums, fuzzed guitar, various synth lines. reigns it back in, then gets growly and adds a little drum machine, goes 4/4 for a moment and then back to breaks. breakdown and build back in last third, fade out. epic lost 90s video game title screen and intro theme. 4:51
3. sunny reverbed guitar plucks, squelchy bass, crashing boomy drums, but all pretty chill. gets a little glitchy in the middle and new interlocking guitar lines and some static get added, then pares back. grows a bit again, then beat leaves it to the synth melodies for the last bit. 4:05
4. dramatic drums and descending synths, indecipherable radio chatter. more squelchy melodies and hectic guitar riffs get added. quiet drama in the middle, then all quickly rushes back. radio vocal sounds have nice interplay with rhythm at the end. ambient fade out for last :30. boss character battle theme. 3:44
5. bassy propulsive synth line and higher melodies, drums kick in. breaks down and rebuilds a couple times, gets a nice strut just after halfway, keeps shifting which parts are intense so that the level of tension stays constant. 4:53
recommended: 3, 4, 1, any
Synths, fuzzed out guitars, drum machines, samples, epic old console game vibes. Reminds me of the dubstep stuff that got classified as “purple” (e.g. Joker), but mostly slower in tempo, and with the addition of guitars. Great tunes for afternoon/evening driving with the windows down in SoCal, if you could find yourself a stretch of road without horrible traffic. Propulsive in spots, and often epic, but still feels pretty chill throughout. Check out the Bandcamp for the detailed sci-fi backstory.
RIYL: Joker, Ratatat, HD remakes of 16 bit video game music memories
FCC clean (instrumental)
1. rising synth whine gives way to shuddering/lurching 808s complete w/ big kicks and classic slightly echoed cowbell. shimmery keys, interlocking fuzzed out guitar riffs. beat and drops out for a while after middle, then guitar goes, fuzzed radio vocs sample later. guitar slowly comes back but drums never do. 3:26
2. starts tentative, quickly bursts into boomy acoustic (sampled/sequenced?) drums, fuzzed guitar, various synth lines. reigns it back in, then gets growly and adds a little drum machine, goes 4/4 for a moment and then back to breaks. breakdown and build back in last third, fade out. epic lost 90s video game title screen and intro theme. 4:51
3. sunny reverbed guitar plucks, squelchy bass, crashing boomy drums, but all pretty chill. gets a little glitchy in the middle and new interlocking guitar lines and some static get added, then pares back. grows a bit again, then beat leaves it to the synth melodies for the last bit. 4:05
4. dramatic drums and descending synths, indecipherable radio chatter. more squelchy melodies and hectic guitar riffs get added. quiet drama in the middle, then all quickly rushes back. radio vocal sounds have nice interplay with rhythm at the end. ambient fade out for last :30. boss character battle theme. 3:44
5. bassy propulsive synth line and higher melodies, drums kick in. breaks down and rebuilds a couple times, gets a nice strut just after halfway, keeps shifting which parts are intense so that the level of tension stays constant. 4:53
recommended: 3, 4, 1, any
Track Listing
1. | Spacetime Patrol | 3. | Last Undercity Facility | |||
2. | Battlestar Pegasus | 4. | Beneath The Colonies | |||
5. | Robotball 3000 |